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Wednesday, July 9, 2008

TIPS MIXING AUDIO

TIPS MIXING AUDIO

How to use an Audio Compressor

The audio compressor, is a pretty useful item, and one which you need to add to your system at some point if you are recording any type of audio, especially vocals. The audio compressor automatically adjusts and maintains the signal levels as they go to H/Disk or Tape to be recorded. This compression evens out the distance between loud & quiet parts, by crushing the audio if it gets too loud, and raising the audio in the quiet sections. Compressors also can radically beef up a synth bass sound for example, making it sound tight 'n' punchy. So all in all it's something to get although you should probably get a Delay & Reverb unit first.

There are different types of compressor, but these are some of the basic controls you'll find on a unit....

  • INPUT........To set the level in.
  • THRESHOLD........This sets how high the signal must reach before the compressor kicks in.
  • RATIO.......This sets how much compression is applied in ratio to the Db rise in signal level above the Threshold.
  • ATTACK.......This sets how fast the compressor kicks in once the Threshold has been breached.
  • DECAY........This sets how fast the compressor lets go, once the input signal has dropped back below the threshold.
  • LINK ......Links the two sides for stereo operation.
  • OUTPUT......Sets the output signal level.

Ok.... Lets take a look at the different types of compressor & stuff relating to compression.....

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HARD KNEE / SOFT KNEE

HARD KNEE
If you use a normal compressor, nothing occurs until the threshold is breached...But when that happens, the compression cuts in......

Lets say you have set a RATIO of 4:1......Once the threshold is passed, the compressor allows only 1db of signal level increase at the output, for every 4 db in input signal level rise above the threshold setting......

On a Hard Knee compressor, this full amount of compression (as set by the Ratio) is applied in full, as soon as the input level rises above the threshold.....This is a standard type of compressor.


SOFT KNEE
Soft Knee compressors work differently......they apply compression gradually as the signal approaches the threshold level....

As the input signal gets within about 10db of the threshold level, the Soft Knee compressor starts to gently apply compression, but with a very low Ratio, which increases proportionately as the Input level gets nearer to the Threshold setting...... so that by the time the Input level actually reaches the Threshold level, the compressor is applying its gain reduction at the full level as set by the Ratio Control......

Soft Knee compressors are thus more subtle, as they don't wait, & then suddenly apply the full level of compression at the Threshold breach point .....because they apply the compression gradually, they are more subtle in use, and thus more suitable for compressing whole mixes, or gentler sounds that hover around the threshold point.

Some units such as the Alesis compressor, allow you to switch between a Hard & Soft Knee function.....


PEAK & RMS

Some compressors, such as the Alesis 3060, allow you to switch between PEAK...and RMS operation. Basically, a compressor listens to the input signal through the "SIDE-CHAIN" circuit, and then tells the VCA (voltage control amplifier) to apply compression when needed according to the settings made....The compressor will respond differently depending on whether it is monitoring the input signal in either Peak or RMS mode...

PEAK
The PEAK setting makes the compressor crush any signal rising above the threshold, no matter how fast the transient.....This is an ideal mode to use for something like digital recording, where you need to absolutely stop any signals from overloading the input, because digital cannot be "saturated" in the way tape can, and you get terrible digital distortion......Peak compression however is not very smooth or natural sounding, & can produce very un-natural noticeable results unless you use a low compression ratio .....However, it can work well on fast attacking sounds like drums, working fast to maintain a more even level for each drum hit.

RMS
The RMS mode setting is a more natural sounding mode, and responds similarly to the human ear...(Oh yes...ears do have compression !!)....... RMS mode doesn't bother too much about quick short peaks that might cut through above the average signal level....even if you set a fast attack time.....RMS mode works on a wider average than PEAK mode, thus allowing some fast transients through, but closing down more when continuous loud peaks appear.


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SIDE-CHAIN SOCKET

As mentioned above, the compressor monitors the MAIN incoming signal through a side chain curcuit......The Side-Chain Socket provides an alternative input for a different control signal than that which is going into the main input....or provides the ability to patch into the side-chain something like an Eq unit so as the compressor responds only to frequencies boosted by the Eq.......This Eq does not effect the actual input signal...only the controls of the unit.....the controls then adjust the actual Main Input Signal.


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STEREO LINK

The "Stereo Link" switch on a compressor allows the two sides of the unit to be linked together for processing stereo signals .....Imagine trying it without this function .....A loud signal occurs at the left input, and suddenly the volume of the left side signal is reduced....this will really screw up a stereo sound...

Basically the Link control forces both sides of the unit to work together, based on the average of the two input signals, or whichever is the loudest at any time......Also the control of both sides is placed with ONE of the two sets of controls .....different manufacturers use different methods to do this....some use just a straight "One side controls both".....others also average the two sides settings, or hand control to whichever of the two sides has the highest settings.

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AUTO-MODE...(auto attack/release)

Some units include an "AUTO" mode switch....This switch adjusts the Attack & Release during use to automatically suit the dynamics of the audio that is being processed.....This is a good mode to use if you're doing stereo compression on a mix, where there are constantly changing dynamics.....In these cases it will probably be more effective to use this mode than trying to set the unit up manually.....Auto mode is also useful for things like acoustic guitars, or bass, which is often difficult to compress without getting pumping effects.


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COMPRESSOR SETTINGS

Sound Attack Release Ratio Hard/Soft Gain reduction
Vocal fast 0.5 sec 2:1 - 8:1 soft -3-8 db
Loud vocal fast 0.3 sec 4:1 - 10:1 hard - 5-15 db
Acoustic Git'r 5-10 ms 0.5 sec 5:1 - 10:1 soft/hard 5-15 db
Lecky Guitar 2-5 ms 0.5 sec 8:1 - 10:1 hard 5-15 db
Kik & Snare 1-3 ms 0.2 sec 5:1 - 10:1 hard 5-15 db
Bass 1-10 ms 0.5 sec 4:1 - 12:1 hard 5-15 db
Mix fast 0.4 sec 2:1 - 6:1 soft 2-10 db
General fast 0.5 sec 5:1 soft 2-10 db

These are by no means fixed rules you must adhere to...but rather good starting points ....Don't be afraid to experiment ...often, a horrendously compressed piece of audio can give a very dramatic effect .......Compression as with other FX, is very much a listening choice.....Try starting with these figures, & then adjust things until it sounds right .....Always check the sound in context of the mix as well ....Often people only check the compression in solo ......Things can sound quite different once the sound is in place in the mix.

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COMPRESSOR FX & TIPZ

COMPRESSOR FX & TIPS
GETTING MORE ATTACK FROM YOUR SOUNDS
Fairly common one this, you probably know it, but if you don't it's pretty simple ......Getting a snappy emphasis in this way works with most sounds, but obviously has greater effect the more hard the attack of the sound is....


Set-up your compressor on a sound like a snare drum for example .......Simply set a slower attack ...somewhere in the region of 1-5 ms.......This allows the initial fast attack of the snare to bust through before the compressor kicks in to crush the sound...

This little technique also works great on bass synth sounds with a fast attack...


AUDIO "DUCKING"

Ok....This is a cool one for all you Pirate radio owners or Bedroom DJ's.......You know when your listening to the radio, and the music's pumping' away....Then the DJ says something over the music,and as soon as he does, the backing drops in volume a little to make way for the voice......Then when they stop chatting, the music just comes up again to it's normal level.......Well this is known as ducking....and it works like this....

As I mentioned in the Compressor section, the unit listens to the incoming signal through a "Side chain" curcuit......The Side chain gives instructions to the actual compressor by the settings you make in the front panel controls......as soon as the Side chain hears the signal go over the Threshold level, it tells the Amplifier (VCA) at the input to turn down the level....

OK......lets suppose that the music backing is coming through the compressor, but.....the DJ's voice is being fed into the Sidechain........Ah...yes indeed, as soon as the compressor "hears" the DJ's/presenters voice, it turns down the incoming signal .......which is the music backing.......Here's how:

YOUR COMPRESSOR MUST HAVE SIDE-CHAIN SOCKETS ON THE BACK PANEL.....
The side chain socket allows an alternative input signal to override the main input signal for controlling the compressor...NOT....as the signal to be processed.

OK ......first with a mono music signal.....


Bring the backing music into the Main Input...
Bring a send from the DJ's voice into the Side-chain Socket.....
Set the compressor to fast attack, short/auto release, & ratio about 3 or 4 to 1...in soft knee mode (if you have option)...
Set the music running, and get the DJ to chat ...repeating phrases of a few seconds, & leaving spaces of a few seconds..
Adjust the compression ratio ...until you get a low music level you like that lets the DJ be easily heard when he speaks...
Adjust the attack & release, so as the music reduces fast enough, & returns to level at a speed you like (usually quite fast)...
Run some tests with the DJ chatting fast & furious ...leaving quick gaps here & there .....tweak the settings until it sounds just right..
Run your set !!.......
For a stereo backing signal, just do as above, but put the music thru the Left & Right channels of the compressor, and set it to "Stereo Link" mode....Then adjust the settings on the control side .......Check out which side takes control in Stereo mode, & patch the DJ's voice in to that sides Side-chain input.

AUDIO DE-ESSING

Argggh..!!... sibilance....all that "SSSS-ing" overload coming off the mic' when the singer pronounces "S" sounds..........Well, you just need to do some De-essing....again by utilizing the Side-chain....


Set up exactly as above in the "Ducking" section.......but send the Vocal you are processing, through into the Main Input on the compressor........
Check the Side chain socket which will be a stereo 1/4 inch jack socket......find out which is the send & return (tip or ring).....make up a stereo 1/4 inch to 2 X mono 1/4 inch lead....
Patch a Parametric equalizer or Graphic eq into the side-chain.....just take a line FROM the Side-chain socket to the EQ INPUT....then return the signal FROM the EQ, back to the side-chain socket via the tip or ring....
Now the Equalizer is patched into the Side-chain ....remember, the side chain controls the Amp on the compressor........
Now setup the EQ to TUNE INTO the problem high frequency ....USUALLY IN THE 5 - 10K REGION.....& give about 10 db of Boost...
OK....now the compressor, is tuned via the Side-chain to compress MORE heavily signals of the range that the EQ is tuned to...
Set the ratio etc to crush the Sibilant phrases without sounding unatural...and off you go......
Ah.....set up this one, & you'll be in heaven as you get crisp vocals, with no SSS-ing...If you don't have an outboard eq...you can use even a little graphic guitar footpedal...or even a spare mixer channel to patch into the side-chain....remember...the Eq is only to CONTROL the frequencies that the compressor will crush.....The actual vocal does not pass through the Eq.....so don't worry about noise problems from the Eq unit....!!

AUDIO LIMITING

You often hear compressors referred to as "Limiters".......Well limiting, is basically where the unit has a fixed as opposed to ratio based compression, above which no signal can pass ....period !

In order to get this effect ....simply set the compression ratio to Infinity..(all the way clockwise)...This now tells the compressor........"Look ...above the db level set by the threshold, let nothing pass.".......and there you have it ....Limiting !!

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TUTORIAL RECORDING (MICROPHONE)

There are two different types of dynamic mics, the MOVING COIL and the RIBBON. The moving coil is the most common type of microphone. A famous example of a moving coil is the Shure SM58 and the Shure SM57. Moving coil microphones as the name suggests create the electrical energy from the acoustic energy via a moving coil which is attached to the diaphragm. I won't go into detail on how mics are made up. The ribbon mic is not very common although they are making huge advances in this area so this may change. The ribbon mic uses a very thin strip of metal (aluminum normally) that is suspended between two magnets, when the ribbon vibrates the ribbon creates a current. Because the ribbon is so small and light you can get very fast transient responses out of a dynamic microphone that cant be achieved with a moving coil mic.

The condenser mic is hard to explain how it works so I wont even try. There are many books that will help if you are interested. Because condensers don't have any thing attached to the diaphragm. that inhibits its movement it can capture much more subtle movements in the air which includes sound waves. Because of this condensers can generally speaking pickup higher frequencies and faster transients. Because the mass of the diaphragm. is small the diaphragm. can respond much faster to sound waves. Just like a little boat is thrown around by waves where as a large ship hardly even moves up and down when at sea.

General Mic rules

Since music is a creative form of expression it is hard to set any rules. There are some rules that will help you choose the right microphone for a job. Sound waves range in size, the lower the frequency the larger the waveform and vise versa. When trying to capture BASS (low frequencies) a mic with a Large diaphragm. will normally be the best choice. When trying to capture TREBLE or high frequencies use a microphone with a small diaphragm. When you cut a hedge you don't use nail clippers to do the job, you use large shears... I certainly hope you don't use the same shears to cut your finger nails !! The same goes for microphones, when you want to mic up a kick drum or double bass you wouldn't use the same microphone that you use the mic up the cymbals on a drum kit.

If your serious about recording then you will have at least 1 large diaphragm. condenser, 2 small diaphragm. pencil condensers and 1 dynamic mic. Condensers generally speaking don't like high SPL so be careful when putting an expensive large diaphragm. condenser inside a kick drum

Another rule is to give the sound at least 1 wavelength minimum to develop. This is very rarely practical, imagine placing a microphone 5 meters away from a kick drum ! Try recording just a kick drum at 10 feet away in a quite room and you'll hear what I mean about letting sound develop. Having a microphone this far away is not practical when the drummer is playing due to spill of course. It is interesting to try things like this when u have a sound proof room and good mics and instruments lying around. Miking up a kick drum you can place the mic 2" from the beater skin inside the shell and you get just a clicking sound as you move the mic to just outside the shell the sound begins to develop and fatten out. Depending on the sound you are after and the amount of spill, experiment with distance to find a good sound.

Creating Depth in a mix.

Most people know about stereo how you can pan left and right to create effects what many people leave out is depth. Try this out, grab a mic and record your voice at 1" from the microphone and then again at 3 foot, give them a quick EQ to take off the extra bass on the 1" track. Play them back and you'll see that if you place a mic close you get a sound that's in your face at the front of the speakers. Then listen to the 3 foot mic and hear that's its back and behind the speakers. You can create depth by using near and far miking techniques. Experiment to give your music an added dimension that other home recordings don't have. Adding reverb to a track can give it the impression it was recorded away from the mic so can certain EQ techniques but you still cant give correct depth without moving the microphone away.

Stereo Miking techniques

There are three main types of stereo miking techniques...

AB (Spaced Stereo pair)

XY (coincidence pair) and the very similar ORTF

MS (mid side)

MS requires a Figure 8 polar pattern microphone and a cardiod microphone. Since not many home studio have a figure 8 microphone I wont go into this one here. This is the technique that translates into MONO the best without any/much phase cancellation. I have used this technique a few times and it works really well.

XY can be done two ways, with the two capsules together facing each other or facing away from each other.... I prefer to face the capsules together since you can normally get the capsules closer together this way. The closer you get the two diaphragms / capsules the better, due to phase cancellations. Two pencil condensers are the best choice for this type of work. The greater you splay the two mics the greater the stereo effect. If you like the XY tech. then you should consider a good stereo mic since these will save a lot of time and have the capsules much closer than what you can get two separate mics which mean they work better and sound nicer than two mics. I have used an Audio technica stereo mic in a studio once and it felt like cheating it was that easy to get the right sound.

XY co-incidence pair stereo micing techniques

ORTF Is not as well known but is basically XY but with the mics the same distance apart as humans ears are. i.e. you space the two cardiod mics about 12 cm. Its a very natural sound which has the advantages of using cardiod mic patterns.

I have left the AB to last since it will flow in to the next topic, the three to 1 rule.... AB is if you put two microphones in a room, one on one side of the room and the other on the opposite side of the room. Hence the name AB. Since two microphones are capturing the same signal at different locations the sound can be in and out of phase in relation to the other microphone. This technique can cause problems when listening to the recording in MONO due to phase cancellation.


Three to one rule

A good sound engineer will record and mix his work so that it translates to as many systems as possible, this means no matter how someone listens to the work it will sound the way it was meant to when recorded. Good recordings should sound good on everything from HI FI's to small clock radios, and in MONO and in stereo. One way to make your work translate between mono and stereo is to follow the 3 to 1 rule. The three to one rule is to reduce the phase cancellation. when mixing multiple microphones. Quite simply you need to have at least three times the distance between the microphones as the distance between the microphones and the source of the sound. Once again this is not always possible and rules are meant to be broken. Just beware that your whole mix can change when in MONO if your not careful with following this rule.

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Thursday, July 3, 2008

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Tips Recording

Home Sweet Studio: Recording Etiquette

Making an artist comfortable during a recording session can be just as important as where you put the microphones. In this edition of Tips & Tricks, Lee Peterzell, a Grammy award-winning recording engineer with over 30 years of experience, weighs in on the subject of studio etiquette by lending tried and true strategies for helping an artist give their best performance and making a session run smoothly.

Lee is an accomplished engineer and co-producer who has worked with Neil Young, Kansas, Tim McGraw, and The Allman Brothers Band, and he currently presides over the Session Recording course at Full Sail Real World Education, an Orlando-based entertainment technology and media production school.